The ‘Tail’ of Bowser Jr. and How He Was Almost Cut From Super Smash Bros. for 3DS/Wii U

Bowser Jr. was a soothing refresh to the Super Smash Bros. character lineup. Not being merely a clone with smaller size and decreased power from his father Bowser. Not at all, instead game director Masahiro Sakurai went full fledged and gave Bowser Jr. a complete unique moveset, not only which was efficient, but also balanced. You can even play as any of the Koopalings using Bowser Jr. skins. which gave the Koopalings their look from the New Super Mario Bros. series.

Did you know that Bowser Jr. was nearly cut from Super Smash Bros. for 3DS/Wii U. Certainly, according Mr. Sakurai in a recent interview with Nintendo Dream. Mr. Sakurai says the proposal for the characters, which was on May 2012, and needed to give characters priority if they were going to be in the game. And Bowser Jr. just made it past the cut. You can read the full translation below. Thanks Garou.


ND: These games were produced together with Bandai Namco Games, how did this happen to be?

MS: When we created Kid Icarus 3DS we assembled people from several places, but we experienced problems and had some regrets with that. I had to do interviews and other HR-duties, which amounts to a lot of time and work. Obviously, everyone has different levels of experience and different ways of working, so bringing everything together was difficult. To solve this problem we thought it would be better to have one single company work for us, so we choose to work with Bandai Namco Games who produce Tekken and other games. When thinking about a Japanese company that can make a large-scale fighting-game, there was only this one company. It would be quite difficult for other companies I think.

ND: Are you content with how the actual production went?

MS: I learned how to hold it in and not go to the toilet. It was quite far away from my seat (laughs).

ND: Please don’t do that! You actually had some health-concerns, right? We heard you couldn’t move your right hand anymore.

MS: Even now a tendonitis or something like that hasn’t healed yet, I for example use my left hand to move a trackball. Smash Brothers is always a extremely hard development-process. Thinking about it now, I was quite lucky not getting sick in the past. I took care of myself a little better this time and it kind of worked out.

Super Smash Bros. Creator Says He Might Not Develop Future Installments

It looks like the Smash Bros. series might take a different turn of events soon, as the future of Sakurai developing future installments lies in jeopardy, as published as an article by Game Informer.

Sakurai has been the director of every installment so far (Super Smash Bros, Super Smash Bros. Meele, Super Smash Bros. Brawl, Super Smash Bros, for 3DS/Wii U) and has told Game Informer he may not be involved in future Smash Bros games, if they’re happens to be more.

I can’t positively declare there won’t be [another Smash Bros. game],” Sakurai told Game Informer. “With both Melee and Brawl, I made those games with the thought that there wouldn’t be any more sequels. Thus, I really can’t deny the chance for another

The development time for the Super Smash Bros. games is long and extensive, thus creating tension with a jam packed development schedule during the making of the game. Sakurai and the rest of the team tried to stretch consumers money, going beyond the price point on the box, and making the experience a product that’s worth every penny.

Our intention [with Super Smash Bros. for Wii U] was to provide extra merits to the game which go far beyond the sale price,” he said. “In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.

Sakurai went on further expressing more of his comments:

“You could say that all the effort in the past to stretch out, keep pushing myself, and provide all these extra merits wound up tightening the noose around my neck in the future.

“That may seem like it contradicts my personal desire to keep giving gamers as much as I can, but I don’t see any easy answer for it. And yet, despite that, I also have trouble picturing someone else taking my place and providing all this value-added content without me.”

Only time can tell what the final decision will be. Will we see the next Smash Bros. games without Sakurai? Or will even see another installment? What do you think on the situation, let us know in the comment section below.