Super Smash Bros Melee Gets Recreated For Web Browsers By Some Enthusiastic Fans

Passionate fans have taken matter into their own hands and made the dream a possibility, Super Smash Bros. Melee can now be played on a web browser


All you need to do is have a keyboard (controllers work too such as the official GameCube adapter and Xbox 360 controller) to get the game working. At the moment, you can only use Marth, Fox, and Jigglypuff with the characters being silhouettes instead of the actual characters to make the game be able to run on the browser. You can play the game right here through the official website.

Nostalgia! Fans Make 13 Years of Nintendo Power Scans Available For Everybody To Enjoy

Now your playing with power.

Nintendo Power, the official Nintendo magazine here in the United States, was dear to many people. It all started with Issue 1 (seen above) with a clay cover of Mario promoting Super Mario Bros. 2 with a free poster included.

For those of you didn’t get to experience Nintendo Power; or getting a magazine in general through the mail, it was a wonderful time where waiting anxiously for the mail man to deliver you the fresh print known as Nintendo Power. Within it, it would include all the news for upcoming games, impressions, reviews, and even a poster from time to time. As some one who had the chance to have Nintendo Power in their life, it’s great for fans to be able to read and glance at many publications of the writing issue per issue.

You can view all of these beauties by clicking here. Do you have any Nintendo Power memories? Let us know in the comment section!

Iwata Shares His Final Project As a Programmer Before Becoming Nintendo CEO, Discuess How Meele Came To The Market in Time

The game fans and fierce competitors love known as Super Smash Bros. Meele, might of not been a title you would of been playing on Gamecube launch day. It was down to one genius man who thrived to the maximum with the Gamecube needing a super stellar known franchise such as Smash Bros. to be a day 1 title. And as history tells, it was accomplished. But how so?

Current Nintendo CEO Satoru Iwata sat with 4gamer for an interview revealing how this happened. You can find Mr. Iwata;s comments below and how he nearly debugged the final phases of the game by himself.

Kawakami: Alright, changing topics now, Mr. Iwata – you were originally a ‘Super Programmer’, weren’t you?

Iwata: Umm. Well, actually…I don’t feel like I can say that, I’ve never said that actually. I don’t think I was really ‘super’ by today’s standards(laughs).

Kawakami: Well, there was definitely a period when other people thought that about you, though, right? When you were at HAL Labs, for example.

Iwata: I guess there was. There was definitely a period of time after I began working at HAL when I sort of fancied myself to be the most proficient software engineer in the video games industry. Because I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.

Kawakami: But once you move from a engineering position to one of management or administration, you’re no longer writing code yourself, are you?

Iwata: That’s right.

Kawakami: So, wouldn’t that make you long for it? Like, would you be wondering “should I be a manager or should I keep writing code”? Did you have that sort of internal struggle, Mr. Iwata?

Iwata: Hmm. Actually, in my case, I kept on writing code. Until I was 40.

4Gamer: Wait, really?

Iwata: Yes. Of course, I couldn’t write code during the week days, but, well, my nights were my own, as they say. Or, I’d take work home on my days off and write code there. If I made anything cool, I’d bring it in to work on Monday to show it to everyone and they’d all be glad to look at it and that was fun for me.

Kawakami: Wow!

Iwata: Of course, the company wouldn’t run if I didn’t do my managerial tasks during the day, so I did them. But I didn’t quit writing code.

Kawakami: Ah, so, what was you’re last job as an engineer, then?

Iwata: Aaah, I wonder if it’s alright to admit this? Well, I guess the proverbial statute of limitations is up, so I’ll tell you, but my actual last work on programming happened when I was working as the General Manager of Corporate Planning at Nintendo. Something happened and the Gamecube version of Super Smash Brothers didn’t look like it was going to make its release date so I sort of did a code review for it (Wry Laugh).

All: (Laugh Loudly)

Kawakami: No matter how you look at it, that’s not the job of the General Manager of Corporate Planning, is it? (Laughs)

Iwata: Yes, it isn’t really, is it (wry laugh). At the time, I went to HAL Labs in Yamanashi and was the acting head of debugging. So, I did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those…all in all I spent about three weeks like that. And, because of that, the game made it out on time.

Kawakami:So you even did the debugging yourself!

Iwata: And that was the last time that I worked as an engineer ‘in the field’. I was right there, sitting by programmers, in the trenches, reading code together, finding the bugs, and fixing them together.

Kawakami: That is such an interesting story. But with that being the last time you worked as an engineer, does it mean that there’s a knowledge gap between you and people who are currently working as ones?

Iwata: Yes, stepping back from something means that a knowledge gap is inevitable. Even if I understand the principles, I just can’t take the time to fully update my skills. So, with time, I’ve found myself having to ask what certain things are.
So, even though I’m looking over the system development departments, I find myself having to ask them to explain certain things to me. Through that I’m sort of struggling through trying to not let my judgements standards waste away.

Kawakami: So that’s an on-going thing, then?

Iwata: Yes, of course. How do I put this? I, personally, don’t want to lose my position as the ‘CEO of a listed company in Japan with the most knowledge of programming’.

All: (Laugh loudly)

Controversial Super Mario Strikers Ad Surfaces Onto the Web

mario-strikers-rejected-ad

It has come to light that a rejected ad for the game Super Mario Strikers, a soccer game originally released for the Gamecube, is now showing what Nintendo planned to sway customers attention with.

The ad was originally meant to be an ad for magazine prints for the 2005 game, and is titled “You’re Gonna Need A Pair” with two soccer balls positioned provocatively, giving it a double take on what it actually means. This would of been a rather awkward situation for Nintendo to deal with.

What’s the strangest ad you’ve seen from Nintendo? Let us know in the comment section below.

DK Bongos will be a controller option for Super Smash Bros. for Wii U

The most particular news for this game? Probably. It’s been discovered that the DK Bongos designed for the GameCube iterations for the DK series will be usable in Super Smash Bros. for Wii U. To bring out the most intense matches, forget about the Gamecube controller, you need the Bongos.

As seen in the video below, you can play to you’re hearts content to attack with them, but the only input it detects is the A attack. Happy drumming folks!

Check out some pics for Smash Bros. for Wii U: Featuring Amiibo’s & the Gamecube controller

Super Smash Bros for Wii U is so close to release that were ‘really feeling it‘ for launch day. More pictures for Smash Bros for. Wii U GameCube controller + adapter, and the Amiibo line. Below, here are some pictures showcasing a closer look at Nintendo’s big hitters.




Ready to duke it out on your Wii U? We hope you are, as Super Smash Bros. for Wii U releases on November 21 for North America and Decmeber 5 for Europe.

Best Buy says GameCube controller will be supported with titles besides Smash Bros. Wii U

20140716-234424-85464495.jpg According to the latest listing from Best Buy’s online website, it states that the GameCube controller will be supported with games besides Super Smash Bros. for Wii U.

Here’s what the website pinpointed the details how it would work via the adapter and the controller:

•Play a variety of games on your Wii U using your classic GameCube controller
•Enjoy your favorite titles, including Super Smash Bros. Brawl, with the familiar GameCube controls you know and love
•Invite your pals to join in the fun by connecting up to four original GameCube or WaveBird controllers to your Wii U

So if you have your old reliable Wave Bird lying around in your house, dust it off, as it will be usable according to the latest listing.

The way it’s worded makes it seem that games from the Wii generation that supported the GameCube controller will be usable via Wii Mode, which was essential to many gamers who used it on Super Smash Bros. Brawl.

What games could take incentive in the GameCube controller usage with Wii U games? Big runner-ups will be Mario Kart 8 and Super Mario 3D World.

Could this mean developers can hop back onto the Wii U for a system to develop games on with a more traditional controller? Possibly, only time will tell. Will you be getting the GameCube Adapter?