During the 74th Annual General Meeting of Shareholders, Sususmu Tanaka, Director and General Manager of Licensing division explained to its shareholders that 3DS and Wii U were being support by all sorts of developers worldwide. Tanaka did mention that 3DS has been the platform with the more support with these 3rd party companies, while Wii U has been more on the ‘limited’ side.
The transcript of that meeting has now been officially translated by Nintendo themselves and have posted it on their website for the public’s viewing. Below, you’ll see the thoughts an comments given by Susumu Tanaka about the current situation that Nintendo is wrangling with right now in the sense of 3rd party’s.
I would like to explain our approach toward the third-party software developers. As for the current numbers of software developers for our platforms, in the U.S. there are about 40 companies developing software for Nintendo 3DS, and about 20 companies for Wii U. The numbers of developers are almost the same in Europe. If we add companies that develop downloadable software to these numbers, in the U.S., there are about 130 companies for Nintendo 3DS and about 200 companies for Wii U. In Europe, there are about 160 companies for Nintendo 3DS and as for Wii U, about 115 companies. And in Japan, there are about 140 companies for Nintendo 3DS and about 35 companies for Wii U. I would say quite a few companies have interest in developing software for our platforms. Regarding Nintendo 3DS, since the end of last year, several titles developed by third-party software developers have sold more than one million units in Japan, and the number of titles is increasing. You may think there is a shortage of software titles overseas for there is no noticeable smash hit; however, the number of titles is greater than in Japan, even for packaged software.
With regard to Wii U, it is true that the number of titles is still limited and there is no huge hit from software developed by third-party publishers. For one reason, this is because the penetration of Wii U hardware has been slower than expected and this situation makes developers a bit wary of developing software for Wii U. We would like to continuously develop strong first-party software to drive hardware sales so that other developers feel confident to move into Wii U software development.
Nintendo also highlighted their intents on how they plan on utilizing the 3DS to draw in smartphone applications to the 3DS, with their handheld over 40 million+ units sold.
On the other hand, Nintendo 3DS has already shown significant penetration, with the Japanese market as the forerunner, and many companies are actively developing software for it. These days, applications originally for smart devices have been made for Nintendo 3DS and there are million-selling titles among them. App developers are more willing to develop software for Nintendo 3DS because of the situation, and we at Nintendo are also looking at the popular smart device applications with the prospect of expanding our line of Nintendo 3DS titles. I hope you keep looking forward to our upcoming titles.